![]() ![]() Again, please don't skimp on the details, it's not technically a full settlement if you do. I think it's workshopparentscript and pass all the specifics of the settlement. You'll need to link all this stuff to your workshopref through keywords to define the characteristics (Please use all of them as my own mod, JOURNEY, depends on that being right! Maybe some other mods too), you'll also need to call the workshop initialize function in. ![]() The "buildableareas" or "sandboxes" on some settlements are the actual sizes of the settlement, some have multiple to accomodate non-standard shapes like RR's sorta pentagon for example, it has like 5 buildable areas stacked up to make that shape. nif file in the shape of the area, it doesn't seem to do much other than be a visual representation of the edges. ![]()
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